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Where is under samplling in 3d max 2013 software#
Other features in 3ds Max 2012 will already be familiar to users of last year’s Subscription Advantage Pack, including Allegorithmic’s Substance procedural textures and the iray GPU-accelerated preview renderer.ĭetails of new features in the visualisation-focused Design edition of the software are expected to follow at the end of the month. With apps like Blender and Cinema 4D having had both LSCM and Angle Based Flattening unwrap workflows for some years now, the former is, arguably, just Autodesk playing catch-up but the latter sounds genuinely nifty. As yet, there are no details as to which simulation systems it will integrate with in future.ģds Max 2012 also features a number of enhancements to its sculpting and painting toolsets, including a new Least Squares Conformal Mapping-based UV unwrap workflow and a new Clone brush that enables users to sample from anywhere on the screen in order to paint bitmaps. MRigids, a PhysX-based rigid-body solver, is the first in a planned line of integrated physics solvers, similar to Maya’s Nucleus toolset. Preview 3: More advanced Nitrous display features Preview 2: Non-photorealistic shading in the Nitrous viewport Preview 1: The new Nitrous viewport in action, showing real-time soft shadows “The first time I loaded a scene in 3ds Max 2012 could see the soft lighting and shadows right in the viewport, I suddenly felt like the barriers to my creativity were falling away,” said Stephen Lebed, visual effects supervisor at US boutique effects house MECHnology. According to our conversations with Autodesk, it will support unlimited lights, soft shadows, ambient occlusion, tone mapping and improved transparency: something the company’s beta testers have responded positively to. Nitrous takes advantage of both GPUs and multicore CPU architecture to provide a more detailed, more responsive viewport display. The software, which is due to ship next month, includes two key XBR features: the new Nitrous accelerated graphics core, and mRigids, the first of the new MassFX system of unified solvers. Note the option for Nvidia's APEX clothing.Īutodesk has released details of 3ds Max 2012, including the latest fruits of its ongoing Project Excalibur (XBR) under-the-hood rewrite of the core code.
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3ds Max 2012's new mRigids rigid body solver in action.
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